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Ulf Wikström

Game Development Software Development C# Git Agile Development System development

Programming languages

Languages Experience Rating Last used
C# 5 years 4 2021
C++ 10 years 5 2021
Javascript 3 years 3 2018
PHP 3 years 3 2014
C 3 years 4 2021
Python 1 years 3 2021

Development tools

Tool Experience Rating Last used
Visual Studio 10 years 5 2021
Unity 5 years 4 2021

Knowledge & technologies

Tool Experience Rating Last used
Agile 5 years 4 2021
Algorithms 5 years 4 2021
MySQL 3 years 3 2021
PHP 3 years 3 2014
JavaScript 3 years 3 2018

Languages

Language Skill level
Swedish Native speaker
English Highly proficient

Education

  • Professional Education, Game Programming (2009 - 2011) The Game Assembly
  • Courses in Systems Programming (2002 - 2004) University of Skövde
  • Courses in Mathmetatics (2004 - 2005) Blekinge Institute of Technology
  1. Has some knowledge of the technology/product.
  2. Has previously used the technology/product but may require a brief introduction or course.
  3. Has used this technology/product in projects before and can get going on his/her own.
  4. Feels very confident with the technology/product.
  5. Is very experienced with the technology/product and can support or educate others in this area.

Projects & Employments

Current & previous employments

Follow-Up Systems, Grästorp

Development of a web application for managing customer research, invitations/followups for events etc. using PHP, SQL and JavaScript.

Blekinge Institute of Technology, Karlshamn

Teacher. Responsible for an introductory course in Lua programming.

Ubisoft, Sofia, Bulgaria

Internship for my education at The Game Assembly, working as a gameplay programmer on Assasin's Creed III: Liberation for PlayStation Vita using C++.

Southend Interactive, Malmö

Gameplay programmer (C++) on Sacred Citadel for PC, PS3 and Xbox360.

Ubisoft Massive, Malmö

C++ programmer on the Uplay PC client. (Now called Ubisoft Connect.)

King, Malmö

Implementing new features for Pet Rescue Saga and related tools, using C++, ActionScript and Python.

The Game Assembly, Malmö

Teacher. Responsible for courses in Linear algebra for 3D games, C++ programming, data structures and algorithms, and student game projects.