Programming languages
Languages | Experience | Rating | Last used |
---|---|---|---|
HTML | 1 years | 2 | 2020 |
CSS | 1 years | 2 | 2020 |
Rebecca work as a Digital Designer with a human-centered approach, has a great interest in solving problems and creating good digital experiences.
In 2017 she moved to England and stayed there for 3 years. During this time she worked for 2 years in digital design. She then developed an interest for the relation between humans and technology which led her to Kristianstad where she completed her Bachelor of Science in Informatics 2021.
She has worked on a wide range of projects with great results.
Languages | Experience | Rating | Last used |
---|---|---|---|
HTML | 1 years | 2 | 2020 |
CSS | 1 years | 2 | 2020 |
Tool | Experience | Rating | Last used |
---|---|---|---|
Figma | 2 years | 4 | 2024 |
Adobe Photoshop | 6 years | 4 | 2024 |
Adobe Illustrator | 4 years | 4 | 2024 |
Adobe Premiere Pro | 1 years | 3 | 2022 |
Adobe XD | 1 years | 3 | 2020 |
Adobe InDesign | 1 years | 3 | 2019 |
Sketch | 1 years | 3 | 2017 |
Arduino | 1 years | 2 | 2019 |
Adobe After Effects | 1 years | 1 | 2024 |
Tool | Experience | Rating | Last used |
---|---|---|---|
Visual Design | 5 years | 4 | 2024 |
UX design | 2 years | 4 | 2024 |
Product discovery & planning | 4 years | 4 | 2024 |
UI design | 2 years | 4 | 2024 |
Brand design | 2 years | 4 | 2024 |
Marketing Design | 2 years | 4 | 2024 |
Language | Skill level |
---|---|
Swedish | Native speaker |
English | Near native / fluent |
Smart Agritech developed the Pigxcel Portal as an aid to pigfarmers when keeping track of their pigs growth. The goal was to find out in what context the product was used, what the farmers wanted to use the product for and what their thoughts were on the current solution. We conducted user interviews at 3 farms in Västergötland with farmers and their workers. Collected the information and presented the results in a comprehensive UX-report.
Dirma is an application aimed towards associations in Sweden. Members of associations get targeted offers, reply to 2 questions and earn money when they are correct. The goal with Dirma was to turn the existing product into a user-friendly and appealing product that engage users. Steps involved in the process: - User research (interviews) - Brainstorming possible functions - Rebranding - Design system - Wireframing new functions - User journeys - Prototyping (Low/Hi-fi) - Testing product - Social media presence
The application "who is coming home" has the goal to ease anxiety among elderly people by showing them who is coming home to them, when and what they are going to do together. My role was to create a visual design and suitable functions for the users in order to meet this goal.
The Helsingborg Guide Application was created in favour for people living in or visiting Helsingborg. The app makes it possible to find activities and happenings in the city, along with tours and guides about Helsingborg. My role was to help designing a user journey with relevant functions and good usability.
The goal was to turn innovative planning application ideas into an interactive digital mockup prototype. This was made for the first user interaction evaluation, with the goal to see if the concept met the needs of the target group who were on the autistic spectrum.
Working as a UX/UI and visual designer.
SoMe content planning and design to help build the brand of Padelnest. I was also part of structuring the buy and sell method for used padelrackets which included liasing with clients.
I was working as a graphic designer, creating branding, logo presentations, mobile mockups among other responsibilities.