Led a development team of 5 programmers on a multiplayer turn based coop game, in a space setting with 4-player cooperative gameplay.
Key Responsibilities:
Technical Leadership: Directed daily engineering operations, task delegation, and sprint planning
Cross-Discipline Collaboration: Served as primary liaison between programming and design teams, ensuring cohesive vision and efficient communication
Systems Architecture: Implemented Unreal Engine's Gameplay Ability System (GAS) for complex ability management
Technical Highlights:
Hybrid combat system combining turn-based tactical encounters with real-time exploration
Networked 4-player co-op infrastructure
Built using Unreal Engine with GAS framework