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Jesper Willumsen

Jesper has over 25 years of experience in the games industry, TV-commercials, marketing, product visualization and illustration.

Jesper combines his artistic skills with a passion for mechanics and programming, making a unique and beautiful mixture. He is methodical, highly technical and an organizational beast.

Always on the cutting edge of new ideas but a firm believer in ”knowing the basics” is what is most important, always.

3D graphics Game Development 3D Visualization Art Direction Web development Python 3D scanning Illustration

Programming languages

Languages Experience Rating Last used
CSS 25 years 5 2026
HTML 25 years 5 2026
Javascript 20 years 5 2026
PHP 1 years 1 2010
GDscript 5 years 5 2026
JSON 10 years 5 2026
Python 10 years 4 2026
Typescript 5 years 4 2015
PLC Programming 2 years 3 1999
C# 1 years 3 2012
C++ 1 years 3 2023

Development tools

Tool Experience Rating Last used
Adobe Illustrator 10 years 5 2026
Adobe After Effects 15 years 5 2020
Adobe Photoshop 30 years 5 2026
Adobe Substance Suite 5 years 5 2023
Adobe Premiere Pro 15 years 5 2020
Affinity Designer 5 years 5 2026
Affinity Photo 5 years 5 2026
Autodesk 3ds Max 15 years 3 2010
Blender 15 years 5 2026
Autodesk Maya 7 years 3 2010
Babylon.js 1 years 3 2018
ChatGPT 2 years 3 2026
JIRA 4 years 5 2026
Jquery 3 years 3 2026
Pixologic Zbrush 15 years 5 2015
Unity 2 years 3 2015
Unreal Engine 8 years 5 2026
Visual Studio 3 years 3 2022
WordPress 1 years 3 2013
Visual Studio Code 2 years 4 2024
Affinity Publisher 5 years 5 2026
Perforce 5 years 4 2025
Three.js 2 years 3 2017

Knowledge & technologies

Tool Experience Rating Last used
Computer Graphics 30 years 5 2026
Game Development 25 years 5 2026
iOS 3 years 4 2026
JavaScript 20 years 5 2026
Illustration 26 years 5 2026
Linux 5 years 3 2026
Presentation design 20 years 5 2026
Unreal Engine 8 years 5 2026
Visual Design 26 years 5 2026

Languages

Language Skill level
Danish Native speaker
Swedish Native speaker
English Highly proficient
  1. Has some knowledge of the technology/product.
  2. Has previously used the technology/product but may require a brief introduction or course.
  3. Has used this technology/product in projects before and can get going on his/her own.
  4. Feels very confident with the technology/product.
  5. Is very experienced with the technology/product and can support or educate others in this area.

Projects & Employments

Current & previous projects

3D render expert at Sony Mobile, Lund

Made high resolution renders of future products.

Technologies: Maya, Blender, Vray, Python, Typescript

Current & previous employments

Sharkmob Ab, Malmö

Senior Cinematics artist: - working in Unreal making real-time cutscenes and cinematics - make tools and improve workflow improvements to pipeline

Massive Entertainment, Malmö

Game development. Art and pipeline.

ATOD/Eidos, Helsingborg

Game Developer: design, art, animation, 3D-modelling.

Massive Entertainment, Malmö

3D Cinematics artist: storyboard, 3D-modelling, scene setup, 3D-rendering et al.

Self employed, Helsingborg/Malmö

For clients and as consultant: - Art Direction, illustration, layout, graphic design, packaging design - Game design, - Product visualization, Explainer videos, TV-commercials, social media video and imagery - Programming of websites, questionnaire forms, online games, 3D-movement, custom tools, custom editors, apps, real-time visualizations.

Planeto AB, Malmö

Defined and implemented the art style for multiple games, contributing both conceptually and hands-on.

Mandelform Studios AB, Malmö

Co-Founder, Art Director & Lead Game Designer – Mandelform Studios AB | 2009–2011 • Designed two games (Wizard Hex, Chicken Frenzy), with Chicken Frenzy reaching #1 on Apple’s App Store